Quadtree Particle Simulation

A small particle simulation was written in JS, utilizing a simplified (constant depth) quadtree structure. The model includes forces between nearby particles, so rather than invoke a O(n^2) operation to compute the net force for each particle, a quadtree is used so each particle may efficiently access its neighbors. The forces used are tuned to provide some amount of clustering, but also to provide global homogeneity to prevent too many particles appearing in one quadtree section (which would decrease cpu-time efficiency).

Double Pendulum

This is a simulation of 2 bobs, connected by massless, perfectly rigid rods to a central pivot under the force of uniform gravity. In addition to being the motivating example for chaotic systems (in addition to the Lorenz system, its fluid mechanics counterpart), the double pendulum represents some interesting challenges. Draw circle bounds Draw cherry tracer Draw connections Pause Clear cherry tracer Simulation parameters: Angle 1 Angle 2 Radial Velocity 1